using System.Collections.Generic; using Content.Server.Access.Systems; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Access.Components { /// /// Simple mutable access provider found on ID cards and such. /// [RegisterComponent] [Friend(typeof(AccessSystem))] public class AccessComponent : Component { public override string Name => "Access"; [DataField("tags")] [ViewVariables] public HashSet Tags = new(); } }