using Content.Shared.PDA; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.Utility; using System; namespace Content.Shared.Traitor.Uplink { [Serializable, NetSerializable] public sealed class UplinkListingData : ComponentState, IEquatable { public readonly string ItemId; public readonly int Price; public readonly UplinkCategory Category; public readonly string Description; public readonly string ListingName; public readonly SpriteSpecifier? Icon; public UplinkListingData(string listingName, string itemId, int price, UplinkCategory category, string description, SpriteSpecifier? icon) { ListingName = listingName; Price = price; Category = category; Description = description; ItemId = itemId; Icon = icon; } public bool Equals(UplinkListingData? other) { if (other == null) { return false; } return ItemId == other.ItemId; } } }