using System; using System.Collections.Generic; using System.Linq; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.MachineLinking { [Serializable, NetSerializable] public sealed class SignalPortsState : BoundUserInterfaceState { /// /// A Dictionary containing all ports and wether or not they can be selected. /// public readonly Dictionary Ports; public SignalPortsState(string[] ports) : this(ports.ToDictionary(s => s, _ => true)) { } public SignalPortsState(Dictionary ports) { Ports = ports; } } [Serializable, NetSerializable] public sealed class SignalPortSelected : BoundUserInterfaceMessage { public readonly string Port; public SignalPortSelected(string port) { Port = port; } } }