using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Maths; namespace Content.Shared.Coordinates { public static class EntityCoordinatesExtensions { public static EntityCoordinates ToCoordinates(this EntityUid id, Vector2 offset) { return new(id, offset); } public static EntityCoordinates ToCoordinates(this EntityUid id, float x, float y) { return new(id, x, y); } public static EntityCoordinates ToCoordinates(this IMapGrid grid, Vector2 offset) { return ToCoordinates(grid.GridEntityId, offset); } public static EntityCoordinates ToCoordinates(this IMapGrid grid, float x, float y) { return ToCoordinates(grid.GridEntityId, x, y); } public static EntityCoordinates ToCoordinates(this IMapGrid grid) { return ToCoordinates(grid.GridEntityId, Vector2.Zero); } } }