using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Weapon.Ranged.Ammunition.Components { [RegisterComponent] public sealed class ChemicalAmmoComponent : Component { public const string DefaultSolutionName = "ammo"; [DataField("solution")] public string SolutionName { get; set; } = DefaultSolutionName; } }