using System; using Content.Shared.Damage; using Content.Shared.Sound; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Weapon.Melee.Components { [RegisterComponent] [Virtual] public class MeleeWeaponComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("hitSound")] public SoundSpecifier HitSound { get; set; } = new SoundCollectionSpecifier("GenericHit"); [ViewVariables(VVAccess.ReadWrite)] [DataField("missSound")] public SoundSpecifier MissSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg"); [ViewVariables] [DataField("arcCooldownTime")] public float ArcCooldownTime { get; } = 1f; [ViewVariables] [DataField("cooldownTime")] public float CooldownTime { get; } = 1f; [ViewVariables(VVAccess.ReadWrite)] [DataField("clickArc")] public string ClickArc { get; set; } = "punch"; [ViewVariables(VVAccess.ReadWrite)] [DataField("arc")] public string Arc { get; set; } = "default"; [ViewVariables(VVAccess.ReadWrite)] [DataField("arcwidth")] public float ArcWidth { get; set; } = 90; [ViewVariables(VVAccess.ReadWrite)] [DataField("range")] public float Range { get; set; } = 1; [ViewVariables(VVAccess.ReadWrite)] [DataField("clickAttackEffect")] public bool ClickAttackEffect { get; set; } = true; public TimeSpan LastAttackTime; public TimeSpan CooldownEnd; [DataField("damage", required:true)] [ViewVariables(VVAccess.ReadWrite)] public DamageSpecifier Damage = default!; } }