using System.Collections.Generic; using Content.Server.Cuffs.Components; using Content.Server.Hands.Components; using Content.Shared.Hands.Components; using Content.Shared.Inventory; using Content.Shared.Inventory.Events; using Content.Shared.Strip.Components; using Content.Shared.Verbs; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.Strip { public sealed class StrippableSystem : EntitySystem { [Dependency] private readonly InventorySystem _inventorySystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(AddStripVerb); SubscribeLocalEvent(OnDidEquip); SubscribeLocalEvent(OnDidUnequip); SubscribeLocalEvent(OnCompInit); } private void OnCompInit(EntityUid uid, StrippableComponent component, ComponentInit args) { SendUpdate(uid, component); } private void OnDidUnequip(EntityUid uid, StrippableComponent component, DidUnequipEvent args) { SendUpdate(uid, component); } private void OnDidEquip(EntityUid uid, StrippableComponent component, DidEquipEvent args) { SendUpdate(uid, component); } public void SendUpdate(EntityUid uid, StrippableComponent? strippableComponent = null) { if (!Resolve(uid, ref strippableComponent, false) || strippableComponent.UserInterface == null) { return; } var cuffs = new Dictionary(); var inventory = new Dictionary<(string ID, string Name), string>(); var hands = new Dictionary(); if (TryComp(uid, out CuffableComponent? cuffed)) { foreach (var entity in cuffed.StoredEntities) { var name = Name(entity); cuffs.Add(entity, name); } } if (_inventorySystem.TryGetSlots(uid, out var slots)) { foreach (var slot in slots) { var name = "None"; if (_inventorySystem.TryGetSlotEntity(uid, slot.Name, out var item)) name = Name(item.Value); inventory[(slot.Name, slot.DisplayName)] = name; } } if (TryComp(uid, out HandsComponent? handsComp)) { foreach (var hand in handsComp.Hands.Values) { if (hand.HeldEntity == null || HasComp(hand.HeldEntity)) { hands[hand.Name] = "None"; continue; } hands[hand.Name] = Name(hand.HeldEntity.Value); } } strippableComponent.UserInterface.SetState(new StrippingBoundUserInterfaceState(inventory, hands, cuffs)); } private void AddStripVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent args) { if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User) return; if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor)) return; Verb verb = new(); verb.Text = Loc.GetString("strip-verb-get-data-text"); verb.IconTexture = "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png"; verb.Act = () => component.OpenUserInterface(actor.PlayerSession); args.Verbs.Add(verb); } } }