using System.Threading; using Content.Server.Power.Components; using JetBrains.Annotations; using Robust.Shared.Audio; using Robust.Shared.Player; using Robust.Shared.Random; using Robust.Shared.Utility; using Timer = Robust.Shared.Timing.Timer; namespace Content.Server.StationEvents.Events { [UsedImplicitly] public sealed class PowerGridCheck : StationEvent { [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IRobustRandom _random = default!; public override string Name => "PowerGridCheck"; public override float Weight => WeightNormal; public override int? MaxOccurrences => 3; public override string StartAnnouncement => Loc.GetString("station-event-power-grid-check-start-announcement"); protected override string EndAnnouncement => Loc.GetString("station-event-power-grid-check-end-announcement"); public override string? StartAudio => "/Audio/Announcements/power_off.ogg"; // If you need EndAudio it's down below. Not set here because we can't play it at the normal time without spamming sounds. protected override float StartAfter => 12.0f; private CancellationTokenSource? _announceCancelToken; private readonly List _powered = new(); private readonly List _unpowered = new(); private const float SecondsUntilOff = 30.0f; private int _numberPerSecond = 0; private float UpdateRate => 1.0f / _numberPerSecond; private float _frameTimeAccumulator = 0.0f; public override void Announce() { base.Announce(); EndAfter = IoCManager.Resolve().Next(60, 120); } public override void Startup() { foreach (var component in _entityManager.EntityQuery(true)) { if (!component.PowerDisabled) _powered.Add(component.Owner); } _random.Shuffle(_powered); _numberPerSecond = Math.Max(1, (int)(_powered.Count / SecondsUntilOff)); // Number of APCs to turn off every second. At least one. base.Startup(); } public override void Update(float frameTime) { base.Update(frameTime); _frameTimeAccumulator += frameTime; var updates = 0; if (_frameTimeAccumulator > UpdateRate) { updates = (int) (_frameTimeAccumulator / UpdateRate); _frameTimeAccumulator -= UpdateRate * updates; } for (var i = 0; i < updates; i++) { if (_powered.Count == 0) break; var selected = _powered.Pop(); if (_entityManager.Deleted(selected)) continue; if (_entityManager.TryGetComponent(selected, out var powerReceiverComponent)) { powerReceiverComponent.PowerDisabled = true; } _unpowered.Add(selected); } } public override void Shutdown() { foreach (var entity in _unpowered) { if (_entityManager.Deleted(entity)) continue; if (_entityManager.TryGetComponent(entity, out ApcPowerReceiverComponent? powerReceiverComponent)) { powerReceiverComponent.PowerDisabled = false; } } // Can't use the default EndAudio _announceCancelToken?.Cancel(); _announceCancelToken = new CancellationTokenSource(); Timer.Spawn(3000, () => { SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/power_on.ogg", AudioParams); }, _announceCancelToken.Token); _unpowered.Clear(); base.Shutdown(); } } }