using Content.Server.GameTicking;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Station;
///
/// Added to grids saved in maps to designate that they are the 'main station' grid.
///
[RegisterComponent]
[Friend(typeof(GameTicker))]
public sealed class BecomesStationComponent : Component
{
///
/// Mapping only. Should use StationIds in all other
/// scenarios.
///
[DataField("id", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public string Id = default!;
}