using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using Content.Server.Audio; using Content.Server.Damage.Systems; using Content.Server.Power.Components; using Content.Server.Shuttles.Components; using Content.Shared.Damage; using Content.Shared.Examine; using Content.Shared.Interaction; using Content.Shared.Maps; using Content.Shared.Physics; using Content.Shared.Temperature; using Content.Shared.Shuttles.Components; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Log; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Physics; using Robust.Shared.Physics.Collision.Shapes; using Robust.Shared.Physics.Dynamics; using Robust.Shared.Utility; namespace Content.Server.Shuttles.EntitySystems { public sealed class ThrusterSystem : EntitySystem { [Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!; [Robust.Shared.IoC.Dependency] private readonly AmbientSoundSystem _ambient = default!; [Robust.Shared.IoC.Dependency] private readonly FixtureSystem _fixtureSystem = default!; [Robust.Shared.IoC.Dependency] private readonly DamageableSystem _damageable = default!; // Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement. // This is done for each direction available. public const string BurnFixture = "thruster-burn"; private readonly HashSet _activeThrusters = new(); // Used for accumulating burn if someone touches a firing thruster. private float _accumulator; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnActivateThruster); SubscribeLocalEvent(OnThrusterInit); SubscribeLocalEvent(OnThrusterShutdown); SubscribeLocalEvent(OnPowerChange); SubscribeLocalEvent(OnAnchorChange); SubscribeLocalEvent(OnRotate); SubscribeLocalEvent(OnIsHotEvent); SubscribeLocalEvent(OnStartCollide); SubscribeLocalEvent(OnEndCollide); SubscribeLocalEvent(OnThrusterExamine); _mapManager.TileChanged += OnTileChange; } private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args) { // Powered is already handled by other power components var enabled = Loc.GetString("thruster-comp-enabled", ("enabledColor", component.Enabled ? "green": "red"), ("enabled", component.Enabled ? "on": "off")); args.PushMarkup(enabled); if (component.Type == ThrusterType.Linear && EntityManager.TryGetComponent(uid, out TransformComponent? xform) && xform.Anchored) { var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction", ("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant())); args.PushMarkup(nozzleDir); var exposed = NozzleExposed(xform); var nozzleText = Loc.GetString("thruster-comp-nozzle-exposed", ("exposedColor", exposed ? "green" : "red"), ("exposed", exposed ? "is": "is not")); args.PushMarkup(nozzleText); } } public override void Shutdown() { base.Shutdown(); _mapManager.TileChanged -= OnTileChange; } private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args) { args.IsHot = component.Type != ThrusterType.Angular && component.IsOn; } private void OnTileChange(object? sender, TileChangedEventArgs e) { // If the old tile was space but the new one isn't then disable all adjacent thrusters if (e.NewTile.IsSpace() || !e.OldTile.IsSpace()) return; var tilePos = e.NewTile.GridIndices; for (var x = -1; x <= 1; x++) { for (var y = -1; y <= 1; y++) { if (x != 0 && y != 0) continue; var checkPos = tilePos + new Vector2i(x, y); foreach (var ent in _mapManager.GetGrid(e.NewTile.GridIndex).GetAnchoredEntities(checkPos)) { if (!EntityManager.TryGetComponent(ent, out ThrusterComponent? thruster) || !thruster.RequireSpace) continue; // Work out if the thruster is facing this direction var direction = EntityManager.GetComponent(ent).LocalRotation.ToWorldVec(); if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y)) continue; DisableThruster(ent, thruster); } } } } private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args) { component.Enabled ^= true; } /// /// If the thruster rotates change the direction where the linear thrust is applied /// private void OnRotate(EntityUid uid, ThrusterComponent component, ref RotateEvent args) { // TODO: Disable visualizer for old direction if (!component.Enabled || component.Type != ThrusterType.Linear || !EntityManager.TryGetComponent(uid, out TransformComponent? xform) || !_mapManager.TryGetGrid(xform.GridID, out var grid) || !EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent)) { return; } var canEnable = CanEnable(uid, component); // If it's not on then don't enable it inadvertantly (given we don't have an old rotation) if (!canEnable && !component.IsOn) return; // Enable it if it was turned off but new tile is valid if (!component.IsOn && canEnable) { EnableThruster(uid, component); return; } // Disable if new tile invalid if (component.IsOn && !canEnable) { DisableThruster(uid, component, xform, args.OldRotation); return; } var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2; var direction = (int) args.NewRotation.GetCardinalDir() / 2; shuttleComponent.LinearThrust[oldDirection] -= component.Thrust; DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(component)); shuttleComponent.LinearThrusters[oldDirection].Remove(component); shuttleComponent.LinearThrust[direction] += component.Thrust; DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component)); shuttleComponent.LinearThrusters[direction].Add(component); } private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args) { if (args.Anchored && CanEnable(uid, component)) { EnableThruster(uid, component); } else { DisableThruster(uid, component); } } private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args) { _ambient.SetAmbience(uid, false); if (!component.Enabled) { return; } if (CanEnable(uid, component)) { EnableThruster(uid, component); } } private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args) { DisableThruster(uid, component); } private void OnPowerChange(EntityUid uid, ThrusterComponent component, PowerChangedEvent args) { if (args.Powered && CanEnable(uid, component)) { EnableThruster(uid, component); } else { DisableThruster(uid, component); } } /// /// Tries to enable the thruster and turn it on. If it's already enabled it does nothing. /// public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null) { if (component.IsOn || !Resolve(uid, ref xform) || !_mapManager.TryGetGrid(xform.GridID, out var grid)) return; component.IsOn = true; if (!EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent)) return; // Logger.DebugS("thruster", $"Enabled thruster {uid}"); switch (component.Type) { case ThrusterType.Linear: var direction = (int) xform.LocalRotation.GetCardinalDir() / 2; shuttleComponent.LinearThrust[direction] += component.Thrust; DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component)); shuttleComponent.LinearThrusters[direction].Add(component); // Don't just add / remove the fixture whenever the thruster fires because perf if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) && component.BurnPoly.Count > 0) { var shape = new PolygonShape(); shape.SetVertices(component.BurnPoly); var fixture = new Fixture(physicsComponent, shape) { ID = BurnFixture, Hard = false, CollisionLayer = (int) CollisionGroup.MobImpassable }; _fixtureSystem.CreateFixture(physicsComponent, fixture); } break; case ThrusterType.Angular: shuttleComponent.AngularThrust += component.Thrust; DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(component)); shuttleComponent.AngularThrusters.Add(component); break; default: throw new ArgumentOutOfRangeException(); } if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent)) { appearanceComponent.SetData(ThrusterVisualState.State, true); } if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent)) { pointLightComponent.Enabled = true; } _ambient.SetAmbience(uid, true); } /// /// Tries to disable the thruster. /// public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null) { if (!component.IsOn || !Resolve(uid, ref xform) || !_mapManager.TryGetGrid(xform.GridID, out var grid)) return; component.IsOn = false; if (!EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent)) return; // Logger.DebugS("thruster", $"Disabled thruster {uid}"); switch (component.Type) { case ThrusterType.Linear: angle ??= xform.LocalRotation; var direction = (int) angle.Value.GetCardinalDir() / 2; shuttleComponent.LinearThrust[direction] -= component.Thrust; DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(component)); shuttleComponent.LinearThrusters[direction].Remove(component); break; case ThrusterType.Angular: shuttleComponent.AngularThrust -= component.Thrust; DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(component)); shuttleComponent.AngularThrusters.Remove(component); break; default: throw new ArgumentOutOfRangeException(); } if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent)) { appearanceComponent.SetData(ThrusterVisualState.State, false); } if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent)) { pointLightComponent.Enabled = false; } _ambient.SetAmbience(uid, false); if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent)) { _fixtureSystem.DestroyFixture(physicsComponent, BurnFixture); } _activeThrusters.Remove(component); component.Colliding.Clear(); } public bool CanEnable(EntityUid uid, ThrusterComponent component) { if (!component.Enabled) return false; var xform = EntityManager.GetComponent(uid); if (!xform.Anchored || EntityManager.TryGetComponent(uid, out ApcPowerReceiverComponent? receiver) && !receiver.Powered) { return false; } if (!component.RequireSpace) return true; return NozzleExposed(xform); } private bool NozzleExposed(TransformComponent xform) { var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec(); var tile = _mapManager.GetGrid(xform.GridID).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y))); return tile.Tile.IsSpace(); } #region Burning public override void Update(float frameTime) { base.Update(frameTime); _accumulator += frameTime; if (_accumulator < 1) return; _accumulator -= 1; foreach (var comp in _activeThrusters.ToArray()) { MetaDataComponent? metaData = null; if (!comp.Firing || comp.Damage == null || Paused(comp.Owner, metaData) || Deleted(comp.Owner, metaData)) continue; DebugTools.Assert(comp.Colliding.Count > 0); foreach (var uid in comp.Colliding.ToArray()) { _damageable.TryChangeDamage(uid, comp.Damage); } } } private void OnStartCollide(EntityUid uid, ThrusterComponent component, StartCollideEvent args) { if (args.OurFixture.ID != BurnFixture) return; _activeThrusters.Add(component); component.Colliding.Add((args.OtherFixture.Body).Owner); } private void OnEndCollide(EntityUid uid, ThrusterComponent component, EndCollideEvent args) { if (args.OurFixture.ID != BurnFixture) return; component.Colliding.Remove((args.OtherFixture.Body).Owner); if (component.Colliding.Count == 0) { _activeThrusters.Remove(component); } } /// /// Considers a thrust direction as being active. /// public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction) { if ((component.ThrustDirections & direction) != 0x0) return; component.ThrustDirections |= direction; var index = GetFlagIndex(direction); foreach (var comp in component.LinearThrusters[index]) { if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent)) continue; comp.Firing = true; appearanceComponent.SetData(ThrusterVisualState.Thrusting, true); } } /// /// Disables a thrust direction. /// public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction) { if ((component.ThrustDirections & direction) == 0x0) return; component.ThrustDirections &= ~direction; var index = GetFlagIndex(direction); foreach (var comp in component.LinearThrusters[index]) { if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent)) continue; comp.Firing = false; appearanceComponent.SetData(ThrusterVisualState.Thrusting, false); } } public void DisableLinearThrusters(ShuttleComponent component) { foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag))) { DisableLinearThrustDirection(component, dir); } DebugTools.Assert(component.ThrustDirections == DirectionFlag.None); } public void SetAngularThrust(ShuttleComponent component, bool on) { if (on) { foreach (var comp in component.AngularThrusters) { if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent)) continue; comp.Firing = true; appearanceComponent.SetData(ThrusterVisualState.Thrusting, true); } } else { foreach (var comp in component.AngularThrusters) { if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent)) continue; comp.Firing = false; appearanceComponent.SetData(ThrusterVisualState.Thrusting, false); } } } #endregion [MethodImpl(MethodImplOptions.AggressiveInlining)] private int GetFlagIndex(DirectionFlag flag) { return (int) Math.Log2((int) flag); } } }