using Content.Server.Audio; using Content.Server.Power.Components; using Content.Server.Recycling.Components; using Content.Shared.Audio; using Content.Shared.Body.Components; using Content.Shared.Emag.Systems; using Content.Shared.Recycling; using Content.Shared.Tag; using Robust.Shared.Audio; using Robust.Shared.Physics.Dynamics; using Robust.Shared.Player; using Robust.Shared.Timing; namespace Content.Server.Recycling { public sealed class RecyclerSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly AmbientSoundSystem _ambience = default!; [Dependency] private readonly TagSystem _tags = default!; private const float RecyclerSoundCooldown = 0.8f; public override void Initialize() { SubscribeLocalEvent(OnCollide); SubscribeLocalEvent(OnEmagged); } public void EnableRecycler(RecyclerComponent component) { if (component.Enabled) return; component.Enabled = true; _ambience.SetAmbience(component.Owner, true); } public void DisableRecycler(RecyclerComponent component) { if (!component.Enabled) return; component.Enabled = false; _ambience.SetAmbience(component.Owner, false); } private void OnCollide(EntityUid uid, RecyclerComponent component, StartCollideEvent args) { if (component.Enabled && args.OurFixture.ID != "brrt") return; Recycle(component, args.OtherFixture.Body.Owner); } private void Recycle(RecyclerComponent component, EntityUid entity) { RecyclableComponent? recyclable = null; // Can only recycle things that are recyclable... And also check the safety of the thing to recycle. if (!_tags.HasTag(entity, "Recyclable") && (!TryComp(entity, out recyclable) || !recyclable.Safe && component.Safe)) { return; } // TODO: Prevent collision with recycled items // Mobs are a special case! if (CanGib(component, entity)) { Comp(entity).Gib(true); Bloodstain(component); return; } if (recyclable == null) QueueDel(entity); else Recycle(recyclable, component.Efficiency); if (component.Sound != null && (_timing.CurTime - component.LastSound).TotalSeconds > RecyclerSoundCooldown) { SoundSystem.Play(Filter.Pvs(component.Owner, entityManager: EntityManager), component.Sound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.01f).WithVolume(-3)); component.LastSound = _timing.CurTime; } } private bool CanGib(RecyclerComponent component, EntityUid entity) { // TODO: Power needs a helper for this jeez return HasComp(entity) && !component.Safe && TryComp(component.Owner, out var receiver) && receiver.Powered; } public void Bloodstain(RecyclerComponent component) { if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance)) { appearance.SetData(RecyclerVisuals.Bloody, true); } } private void Recycle(RecyclableComponent component, float efficiency = 1f) { if (!string.IsNullOrEmpty(component.Prototype)) { var xform = Transform(component.Owner); for (var i = 0; i < Math.Max(component.Amount * efficiency, 1); i++) { Spawn(component.Prototype, xform.Coordinates); } } QueueDel(component.Owner); } private void OnEmagged(EntityUid uid, RecyclerComponent component, GotEmaggedEvent args) { if (!component.Safe) return; component.Safe = false; args.Handled = true; } } }