using Content.Server.Plants.Systems; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Plants.Components { [RegisterComponent] [Friend(typeof(RandomPottedPlantSystem))] public sealed class RandomPottedPlantComponent : Component { [ViewVariables(VVAccess.ReadOnly)] [DataField("selected")] public string? State; [ViewVariables(VVAccess.ReadOnly)] [DataField("plastic")] public bool Plastic; } }