using Content.Server.Plants.Systems; using Content.Server.Storage.Components; using Content.Shared.Sound; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Plants.Components { /// /// Interaction wrapper for . /// Gently rustle after each interaction with plant. /// [RegisterComponent] [Friend(typeof(PottedPlantHideSystem))] public sealed class PottedPlantHideComponent : Component { [DataField("rustleSound")] public SoundSpecifier RustleSound = new SoundPathSpecifier("/Audio/Effects/plant_rustle.ogg"); } }