using Content.Server.Instruments; using Content.Server.Light.Components; using Content.Server.Light.EntitySystems; using Content.Server.Light.Events; using Content.Server.Traitor.Uplink; using Content.Server.Traitor.Uplink.Account; using Content.Server.Traitor.Uplink.Components; using Content.Server.PDA.Ringer; using Content.Server.UserInterface; using Content.Shared.Containers.ItemSlots; using Content.Shared.PDA; using Robust.Server.GameObjects; using Robust.Shared.Containers; namespace Content.Server.PDA { public sealed class PDASystem : SharedPDASystem { [Dependency] private readonly UplinkSystem _uplinkSystem = default!; [Dependency] private readonly UplinkAccountsSystem _uplinkAccounts = default!; [Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!; [Dependency] private readonly RingerSystem _ringerSystem = default!; [Dependency] private readonly InstrumentSystem _instrumentSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnLightToggle); } protected override void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args) { base.OnComponentInit(uid, pda, args); var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key); if (ui != null) ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg); } protected override void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args) { base.OnItemInserted(uid, pda, args); UpdatePDAUserInterface(pda); } protected override void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args) { base.OnItemRemoved(uid, pda, args); UpdatePDAUserInterface(pda); } private void OnLightToggle(EntityUid uid, PDAComponent pda, LightToggleEvent args) { pda.FlashlightOn = args.IsOn; UpdatePDAUserInterface(pda); } public void SetOwner(PDAComponent pda, string ownerName) { pda.OwnerName = ownerName; UpdatePDAUserInterface(pda); } private void OnUplinkInit(EntityUid uid, PDAComponent pda, UplinkInitEvent args) { UpdatePDAUserInterface(pda); } private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, UplinkRemovedEvent args) { UpdatePDAUserInterface(pda); } private bool OpenUI(PDAComponent pda, EntityUid user) { if (!EntityManager.TryGetComponent(user, out ActorComponent? actor)) return false; UpdatePDAUserInterface(pda, user); var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key); ui?.Toggle(actor.PlayerSession); return true; } private void UpdatePDAAppearance(PDAComponent pda) { if (EntityManager.TryGetComponent(pda.Owner, out AppearanceComponent? appearance)) appearance.SetData(PDAVisuals.IDCardInserted, pda.ContainedID != null); } private void UpdatePDAUserInterface(PDAComponent pda, EntityUid? user = null) { var ownerInfo = new PDAIdInfoText { ActualOwnerName = pda.OwnerName, IdOwner = pda.ContainedID?.FullName, JobTitle = pda.ContainedID?.JobTitle }; var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key); if (ui == null) return; ui.SetState(new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, ShouldShowUplink(pda.Owner, ui, user), HasComp(pda.Owner))); } /// /// Check whether the PDA has an uplink, and ensure that the only person that can see the PDA UI has an /// uplink account. /// public bool ShouldShowUplink(EntityUid uid, BoundUserInterface ui, EntityUid? user = null) { // TODO UPLINK RINGTONES/SECRETS This is just a janky placeholder way of hiding uplinks from non syndicate // players. This should really use a sort of key-code entry system that selects an account which is not directly tied to // a player entity. if (!HasComp(uid)) return false; // If a user is trying to open the UI, make sure that they have an uplink account before showing the UI. if (user != null && !_uplinkAccounts.HasAccount(user.Value)) return false; // If other users currently have the UI open, check that they too should be allowed to see the button.. foreach (var session in ui.SubscribedSessions) { if (session.AttachedEntity != null && !_uplinkAccounts.HasAccount(session.AttachedEntity.Value)) return false; } // everyone has an uplink account, show the button. return true; } private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg) { // cast EntityUid? to EntityUid if (msg.Session.AttachedEntity is not {Valid: true} playerUid) return; // todo: move this to entity events switch (msg.Message) { case PDARequestUpdateInterfaceMessage _: UpdatePDAUserInterface(pda, playerUid); break; case PDAToggleFlashlightMessage _: { if (EntityManager.TryGetComponent(pda.Owner, out UnpoweredFlashlightComponent? flashlight)) _unpoweredFlashlight.ToggleLight(flashlight); break; } case PDAEjectIDMessage _: { ItemSlotsSystem.TryEjectToHands(pda.Owner, pda.IdSlot, playerUid); break; } case PDAEjectPenMessage _: { ItemSlotsSystem.TryEjectToHands(pda.Owner, pda.PenSlot, playerUid); break; } case PDAShowUplinkMessage _: { if (EntityManager.TryGetComponent(pda.Owner, out UplinkComponent? uplink)) _uplinkSystem.ToggleUplinkUI(uplink, msg.Session); break; } case PDAShowRingtoneMessage _: { if (EntityManager.TryGetComponent(pda.Owner, out RingerComponent? ringer)) _ringerSystem.ToggleRingerUI(ringer, msg.Session); break; } case PDAShowMusicMessage _: { if (TryComp(pda.Owner, out InstrumentComponent? instrument)) _instrumentSystem.ToggleInstrumentUi(pda.Owner, msg.Session, instrument); break; } } } } }