using Content.Server.Roles; using Robust.Shared.Localization; namespace Content.Server.Ghost { /// /// This is used to mark Observers properly, as they get Minds /// public sealed class ObserverRole : Role { public override string Name => Loc.GetString("observer-role-name"); public override bool Antagonist => false; public ObserverRole(Mind.Mind mind) : base(mind) { } } }