using Content.Server.GameTicking; using Content.Server.Mind.Components; using Content.Shared.Movement.Components; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Players; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Ghost.Components { [RegisterComponent] public sealed class GhostOnMoveComponent : Component { [DataField("canReturn")] public bool CanReturn { get; set; } = true; [DataField("mustBeDead")] public bool MustBeDead = false; } }