using System; using Content.Server.Chemistry.Components; using Content.Server.Chemistry.EntitySystems; using Content.Server.Cooldown; using Content.Server.Extinguisher; using Content.Server.Fluids.Components; using Content.Server.Popups; using Content.Shared.ActionBlocker; using Content.Shared.Audio; using Content.Shared.Cooldown; using Content.Shared.FixedPoint; using Content.Shared.Interaction; using Content.Shared.Vapor; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Maths; using Robust.Shared.Player; using Robust.Shared.Timing; namespace Content.Server.Fluids.EntitySystems; public sealed class SpraySystem : EntitySystem { [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!; [Dependency] private readonly VaporSystem _vaporSystem = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAfterInteract, after: new []{ typeof(FireExtinguisherSystem) }); } private void OnAfterInteract(EntityUid uid, SprayComponent component, AfterInteractEvent args) { if (args.Handled) return; args.Handled = true; if (!_solutionContainerSystem.TryGetSolution(uid, SprayComponent.SolutionName, out var solution)) return; var ev = new SprayAttemptEvent(args.User); RaiseLocalEvent(uid, ev, false); if (ev.Cancelled) return; var curTime = _gameTiming.CurTime; if (TryComp(uid, out var cooldown) && curTime < cooldown.CooldownEnd) return; if (solution.CurrentVolume <= 0) { _popupSystem.PopupEntity( Loc.GetString("spray-component-is-empty-message"),uid, Filter.Entities(args.User)); return; } var playerPos = Transform(args.User).Coordinates; if (args.ClickLocation.GetGridId(EntityManager) != playerPos.GetGridId(EntityManager)) return; var direction = (args.ClickLocation.Position - playerPos.Position).Normalized; var threeQuarters = direction * 0.75f; var quarter = direction * 0.25f; var amount = Math.Max(Math.Min((solution.CurrentVolume / component.TransferAmount).Int(), component.VaporAmount), 1); var spread = component.VaporSpread / amount; for (var i = 0; i < amount; i++) { var rotation = new Angle(direction.ToAngle() + Angle.FromDegrees(spread * i) - Angle.FromDegrees(spread * (amount - 1) / 2)); var (_, diffPos) = args.ClickLocation - playerPos; var diffNorm = diffPos.Normalized; var diffLength = diffPos.Length; var target = Transform(args.User).Coordinates .Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter); if (target.TryDistance(EntityManager, playerPos, out var distance) && distance > component.SprayDistance) target = Transform(args.User).Coordinates .Offset(diffNorm * component.SprayDistance); var newSolution = _solutionContainerSystem.SplitSolution(uid, solution, component.TransferAmount); if (newSolution.TotalVolume <= FixedPoint2.Zero) break; var vapor = Spawn(component.SprayedPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters)); Transform(vapor).LocalRotation = rotation; if (TryComp(vapor, out AppearanceComponent? appearance)) { appearance.SetData(VaporVisuals.Color, solution.Color.WithAlpha(1f)); appearance.SetData(VaporVisuals.State, true); } // Add the solution to the vapor and actually send the thing var vaporComponent = Comp(vapor); _vaporSystem.TryAddSolution(vaporComponent, newSolution); // impulse direction is defined in world-coordinates, not local coordinates var impulseDirection = Transform(vapor).WorldRotation.ToVec(); _vaporSystem.Start(vaporComponent, impulseDirection, component.SprayVelocity, target, component.SprayAliveTime); if (component.Impulse > 0f && TryComp(args.User, out PhysicsComponent? body)) body.ApplyLinearImpulse(-impulseDirection * component.Impulse); } SoundSystem.Play(Filter.Pvs(uid), component.SpraySound.GetSound(), uid, AudioHelpers.WithVariation(0.125f)); RaiseLocalEvent(uid, new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime))); } } public sealed class SprayAttemptEvent : CancellableEntityEventArgs { public EntityUid User; public SprayAttemptEvent(EntityUid user) { User = user; } }