using Content.Shared.Emag.Components; using Content.Shared.Emag.Systems; namespace Content.Server.Emag { public sealed class EmagSystem : EntitySystem { public override void Update(float frameTime) { base.Update(frameTime); foreach (var emag in EntityManager.EntityQuery()) { if (emag.Charges == emag.MaxCharges) { emag.Accumulator = 0; continue; } emag.Accumulator += frameTime; if (emag.Accumulator < emag.RechargeTime) { continue; } emag.Accumulator -= emag.RechargeTime; emag.Charges++; } } } }