using System.Collections.Generic;
using Content.Server.Destructible.Thresholds;
using Content.Shared.Damage;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Destructible
{
///
/// When attached to an , allows it to take damage
/// and triggers thresholds when reached.
///
[RegisterComponent]
public sealed class DestructibleComponent : Component
{
[ViewVariables]
[DataField("thresholds")]
public List Thresholds = new();
}
}