using System.Collections.Generic; using Content.Server.Toilet; using Content.Shared.Construction; using Content.Shared.Examine; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Conditions { [UsedImplicitly] [DataDefinition] public sealed class ToiletLidClosed : IGraphCondition { public bool Condition(EntityUid uid, IEntityManager entityManager) { if (!entityManager.TryGetComponent(uid, out ToiletComponent? toilet)) return false; return !toilet.LidOpen; } public bool DoExamine(ExaminedEvent args) { var entity = args.Examined; if (!IoCManager.Resolve().TryGetComponent(entity, out ToiletComponent? toilet)) return false; if (!toilet.LidOpen) return false; args.PushMarkup(Loc.GetString("construction-examine-condition-toilet-lid-closed") + "\n"); return true; } public IEnumerable GenerateGuideEntry() { yield return new ConstructionGuideEntry() { Localization = "construction-step-condition-toilet-lid-closed" }; } } }