using System.Collections.Generic; using System.Threading.Tasks; using Content.Server.Storage.Components; using Content.Shared.Construction; using Content.Shared.Examine; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; namespace Content.Server.Construction.Conditions { [UsedImplicitly] [DataDefinition] public sealed class Locked : IGraphCondition { [DataField("locked")] public bool IsLocked { get; private set; } = true; public bool Condition(EntityUid uid, IEntityManager entityManager) { if (!entityManager.TryGetComponent(uid, out LockComponent? lockcomp)) return false; return lockcomp.Locked == IsLocked; } public bool DoExamine(ExaminedEvent args) { var entMan = IoCManager.Resolve(); var entity = args.Examined; if (!entMan.TryGetComponent(entity, out LockComponent? lockcomp)) return false; switch (IsLocked) { case true when !lockcomp.Locked: args.PushMarkup(Loc.GetString("construction-examine-condition-lock")); return true; case false when lockcomp.Locked: args.PushMarkup(Loc.GetString("construction-examine-condition-unlock")); return true; } return false; } public IEnumerable GenerateGuideEntry() { yield return new ConstructionGuideEntry() { Localization = IsLocked ? "construction-step-condition-wire-panel-lock" : "construction-step-condition-wire-panel-unlock" }; } } }