using Robust.Shared.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.ViewVariables; namespace Content.Server.Construction.Components { [RegisterComponent, ComponentProtoName("Computer")] public sealed class ComputerComponent : Component { [ViewVariables] [DataField("board", customTypeSerializer:typeof(PrototypeIdSerializer))] public string? BoardPrototype; } }