using System.Threading.Tasks; using Content.Shared.Audio; using Content.Shared.Construction; using Content.Shared.Sound; using JetBrains.Annotations; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Player; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public sealed class PlaySound : IGraphAction { [DataField("sound", required: true)] public SoundSpecifier Sound { get; private set; } = default!; public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { SoundSystem.Play(Filter.Pvs(uid), Sound.GetSound(), uid, AudioHelpers.WithVariation(0.125f)); } } }