using System.Linq; using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public sealed class EmptyContainer : IGraphAction { [DataField("container")] public string Container { get; private set; } = string.Empty; public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { if (!entityManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager) || !containerManager.TryGetContainer(Container, out var container)) return; // TODO: Use container system methods. var transform = entityManager.GetComponent(uid); foreach (var contained in container.ContainedEntities.ToArray()) { container.ForceRemove(contained); var cTransform = entityManager.GetComponent(contained); cTransform.Coordinates = transform.Coordinates; cTransform.AttachToGridOrMap(); } } } }