using Content.Shared.Item; using Robust.Shared.GameStates; namespace Content.Server.Clothing.Components { [RegisterComponent] [ComponentReference(typeof(SharedItemComponent))] [Virtual] public class ItemComponent : SharedItemComponent{} [RegisterComponent] [NetworkedComponent] [ComponentReference(typeof(SharedItemComponent))] public sealed class ClothingComponent : ItemComponent { [DataField("HeatResistance")] private int _heatResistance = 323; [DataField("quickEquip")] public bool QuickEquip = true; [ViewVariables(VVAccess.ReadWrite)] public int HeatResistance => _heatResistance; } }