using Content.Shared.Cargo; using Content.Shared.Containers.ItemSlots; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Prototypes; namespace Content.Server.Cargo; public sealed partial class CargoSystem : SharedCargoSystem { [Dependency] private readonly IPrototypeManager _protoMan = default!; [Dependency] private readonly ItemSlotsSystem _slots = default!; public override void Initialize() { base.Initialize(); InitializeConsole(); InitializeTelepad(); } public override void Update(float frameTime) { base.Update(frameTime); UpdateConsole(frameTime); UpdateTelepad(frameTime); } }