using System; using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.Monitor.Components; using Content.Server.Atmos.Monitor.Systems; using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Piping.Unary.Components; using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Systems; using Content.Server.NodeContainer; using Content.Server.NodeContainer.Nodes; using Content.Server.Power.Components; using Content.Shared.Atmos; using Content.Shared.Atmos.Piping.Unary.Visuals; using Content.Shared.Atmos.Monitor; using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Audio; using JetBrains.Annotations; using Robust.Shared.Timing; namespace Content.Server.Atmos.Piping.Unary.EntitySystems { [UsedImplicitly] public sealed class GasVentScrubberSystem : EntitySystem { [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!; [Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnVentScrubberUpdated); SubscribeLocalEvent(OnVentScrubberLeaveAtmosphere); SubscribeLocalEvent(OnAtmosAlarm); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnPacketRecv); } private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, AtmosDeviceUpdateEvent args) { var appearance = EntityManager.GetComponentOrNull(scrubber.Owner); if (scrubber.Welded) { appearance?.SetData(ScrubberVisuals.State, ScrubberState.Welded); _ambientSoundSystem.SetAmbience(scrubber.Owner, false); return; } if (!TryComp(uid, out AtmosDeviceComponent? device)) return; var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds; if (!scrubber.Enabled || !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer) || !nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet)) { appearance?.SetData(ScrubberVisuals.State, ScrubberState.Off); _ambientSoundSystem.SetAmbience(scrubber.Owner, false); return; } _ambientSoundSystem.SetAmbience(scrubber.Owner, true); var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent(scrubber.Owner).Coordinates, true); Scrub(timeDelta, scrubber, appearance, environment, outlet); if (!scrubber.WideNet) return; // Scrub adjacent tiles too. foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(EntityManager.GetComponent(scrubber.Owner).Coordinates, false, true)) { Scrub(timeDelta, scrubber, null, adjacent, outlet); } } private void OnVentScrubberLeaveAtmosphere(EntityUid uid, GasVentScrubberComponent component, AtmosDeviceDisabledEvent args) { if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance)) { appearance.SetData(ScrubberVisuals.State, ScrubberState.Off); } } private void Scrub(float timeDelta, GasVentScrubberComponent scrubber, AppearanceComponent? appearance, GasMixture? tile, PipeNode outlet) { // Cannot scrub if tile is null or air-blocked. if (tile == null || outlet.Air.Pressure >= 50 * Atmospherics.OneAtmosphere) // Cannot scrub if pressure too high. { appearance?.SetData(ScrubberVisuals.State, ScrubberState.Off); return; } // Take a gas sample. var ratio = MathF.Min(1f, timeDelta * scrubber.TransferRate / tile.Volume); var removed = tile.RemoveRatio(ratio); // Nothing left to remove from the tile. if (MathHelper.CloseToPercent(removed.TotalMoles, 0f)) return; if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing) { appearance?.SetData(ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub); _atmosphereSystem.ScrubInto(removed, outlet.Air, scrubber.FilterGases); // Remix the gases. _atmosphereSystem.Merge(tile, removed); } else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning) { appearance?.SetData(ScrubberVisuals.State, ScrubberState.Siphon); _atmosphereSystem.Merge(outlet.Air, removed); } } private void OnAtmosAlarm(EntityUid uid, GasVentScrubberComponent component, AtmosMonitorAlarmEvent args) { if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger) { component.Enabled = false; } else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal) { component.Enabled = true; } } private void OnPowerChanged(EntityUid uid, GasVentScrubberComponent component, PowerChangedEvent args) => component.Enabled = args.Powered; private void OnPacketRecv(EntityUid uid, GasVentScrubberComponent component, PacketSentEvent args) { if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn) || !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable) || !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd)) return; var payload = new NetworkPayload(); switch (cmd) { case AirAlarmSystem.AirAlarmSyncCmd: payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData); payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData()); _deviceNetSystem.QueuePacket(uid, args.SenderAddress, AirAlarmSystem.Freq, payload); return; case AirAlarmSystem.AirAlarmSetData: if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentScrubberData? setData)) break; component.FromAirAlarmData(setData); alarmable.IgnoreAlarms = setData.IgnoreAlarms; payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus); payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true); _deviceNetSystem.QueuePacket(uid, string.Empty, AirAlarmSystem.Freq, payload, true); return; } } } }