using Content.Shared.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Piping.Other.Components { [RegisterComponent] public sealed class GasMinerComponent : Component { public bool Enabled { get; set; } = true; public bool Broken { get; set; } = false; [ViewVariables(VVAccess.ReadWrite)] [DataField("maxExternalAmount")] public float MaxExternalAmount { get; set; } = float.PositiveInfinity; [ViewVariables(VVAccess.ReadWrite)] [DataField("maxExternalPressure")] public float MaxExternalPressure { get; set; } = Atmospherics.GasMinerDefaultMaxExternalPressure; [ViewVariables(VVAccess.ReadWrite)] [DataField("spawnGas")] public Gas? SpawnGas { get; set; } = null; [ViewVariables(VVAccess.ReadWrite)] [DataField("spawnTemperature")] public float SpawnTemperature { get; set; } = Atmospherics.T20C; [ViewVariables(VVAccess.ReadWrite)] [DataField("spawnAmount")] public float SpawnAmount { get; set; } = Atmospherics.MolesCellStandard * 20f; } }