using Content.Server.Station; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.GameObjects; namespace Content.Server.Administration.Commands.Station; [AdminCommand(AdminFlags.Admin)] public sealed class ListStationsCommand : IConsoleCommand { public string Command => "lsstations"; public string Description => "List all active stations"; public string Help => "lsstations"; public void Execute(IConsoleShell shell, string argStr, string[] args) { foreach (var (id, station) in EntitySystem.Get().StationInfo) { shell.WriteLine($"{id.Id, -2} | {station.Name} | {station.MapPrototype.ID}"); } } }