using Robust.Shared.GameObjects; namespace Content.Server.Actions.Events { public sealed class DisarmAttemptEvent : CancellableEntityEventArgs { public readonly EntityUid TargetUid; public readonly EntityUid DisarmerUid; public DisarmAttemptEvent(EntityUid targetUid, EntityUid disarmerUid) { TargetUid = targetUid; DisarmerUid = disarmerUid; } } }