using Robust.Client.GameObjects;
using Content.Shared.Disease;
namespace Content.Client.Disease
{
///
/// Controls client-side visuals for the
/// disease machines.
///
public sealed class DiseaseMachineSystem : VisualizerSystem
{
protected override void OnAppearanceChange(EntityUid uid, DiseaseMachineVisualsComponent component, ref AppearanceChangeEvent args)
{
if (TryComp(uid, out SpriteComponent? sprite)
&& args.Component.TryGetData(DiseaseMachineVisuals.IsOn, out bool isOn)
&& args.Component.TryGetData(DiseaseMachineVisuals.IsRunning, out bool isRunning))
{
var state = isRunning ? component.RunningState : component.IdleState;
sprite.LayerSetVisible(DiseaseMachineVisualLayers.IsOn, isOn);
sprite.LayerSetState(DiseaseMachineVisualLayers.IsRunning, state);
}
}
}
}
public enum DiseaseMachineVisualLayers : byte
{
IsOn,
IsRunning
}