using System;
using System.Threading.Tasks;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Cooldown;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Vapor;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.Fluids.Components
{
[RegisterComponent]
internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract
{
public const float SprayDistance = 3f;
public const string SolutionName = "spray";
[Dependency] private readonly IGameTiming _gameTiming = default!;
[DataField("transferAmount")]
private FixedPoint2 _transferAmount = FixedPoint2.New(10);
[DataField("sprayVelocity")]
private float _sprayVelocity = 1.5f;
[DataField("sprayAliveTime")]
private float _sprayAliveTime = 0.75f;
private TimeSpan _lastUseTime;
private TimeSpan _cooldownEnd;
[DataField("cooldownTime")]
private float _cooldownTime = 0.5f;
[DataField("sprayedPrototype")]
private string _vaporPrototype = "Vapor";
[DataField("vaporAmount")]
private int _vaporAmount = 1;
[DataField("vaporSpread")]
private float _vaporSpread = 90f;
[DataField("impulse")]
private float _impulse = 0f;
///
/// The amount of solution to be sprayer from this solution when using it
///
[ViewVariables]
public FixedPoint2 TransferAmount
{
get => _transferAmount;
set => _transferAmount = value;
}
///
/// The speed at which the vapor starts when sprayed
///
[ViewVariables]
public float Velocity
{
get => _sprayVelocity;
set => _sprayVelocity = value;
}
[DataField("spraySound", required: true)]
public SoundSpecifier SpraySound { get; } = default!;
public FixedPoint2 CurrentVolume {
get
{
EntitySystem.Get().TryGetSolution(Owner.Uid, SolutionName, out var solution);
return solution?.CurrentVolume ?? FixedPoint2.Zero;
}
}
async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!EntitySystem.Get().CanInteract(eventArgs.User))
return false;
if (CurrentVolume <= 0)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("spray-component-is-empty-message"));
return true;
}
var curTime = _gameTiming.CurTime;
if(curTime < _cooldownEnd)
return true;
var playerPos = eventArgs.User.Transform.Coordinates;
var entManager = Owner.EntityManager;
if (eventArgs.ClickLocation.GetGridId(entManager) != playerPos.GetGridId(entManager))
return true;
if (!EntitySystem.Get().TryGetSolution(Owner.Uid, SolutionName, out var contents))
return true;
var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
var threeQuarters = direction * 0.75f;
var quarter = direction * 0.25f;
var amount = Math.Max(Math.Min((contents.CurrentVolume / _transferAmount).Int(), _vaporAmount), 1);
var spread = _vaporSpread / amount;
for (var i = 0; i < amount; i++)
{
var rotation = new Angle(direction.ToAngle() + Angle.FromDegrees(spread * i) - Angle.FromDegrees(spread * (amount-1)/2));
var (_, diffPos) = eventArgs.ClickLocation - playerPos;
var diffNorm = diffPos.Normalized;
var diffLength = diffPos.Length;
var target = eventArgs.User.Transform.Coordinates.Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter);
if (target.TryDistance(Owner.EntityManager, playerPos, out var distance) && distance > SprayDistance)
target = eventArgs.User.Transform.Coordinates.Offset(diffNorm * SprayDistance);
var solution = EntitySystem.Get().SplitSolution(Owner.Uid, contents, _transferAmount);
if (solution.TotalVolume <= FixedPoint2.Zero)
break;
var vapor = entManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
vapor.Transform.LocalRotation = rotation;
if (vapor.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(VaporVisuals.Color, contents.Color.WithAlpha(1f));
appearance.SetData(VaporVisuals.State, true);
}
// Add the solution to the vapor and actually send the thing
var vaporComponent = vapor.GetComponent();
var vaporSystem = EntitySystem.Get();
vaporSystem.TryAddSolution(vaporComponent, solution);
// impulse direction is defined in world-coordinates, not local coordinates
var impulseDirection = vapor.Transform.WorldRotation.ToVec();
vaporSystem.Start(vaporComponent, impulseDirection, _sprayVelocity, target, _sprayAliveTime);
if (_impulse > 0f && eventArgs.User.TryGetComponent(out IPhysBody? body))
{
body.ApplyLinearImpulse(-impulseDirection * _impulse);
}
}
SoundSystem.Play(Filter.Pvs(Owner), SpraySound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f));
_lastUseTime = curTime;
_cooldownEnd = _lastUseTime + TimeSpan.FromSeconds(_cooldownTime);
if (Owner.TryGetComponent(out ItemCooldownComponent? cooldown))
{
cooldown.CooldownStart = _lastUseTime;
cooldown.CooldownEnd = _cooldownEnd;
}
return true;
}
}
}