using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Reaction; using Content.Shared.Chemistry.Reagent; using Content.Shared.FixedPoint; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Player; namespace Content.Server.Chemistry.EntitySystems { public class ChemicalReactionSystem : SharedChemicalReactionSystem { protected override void OnReaction(Solution solution, ReactionPrototype reaction, IEntity owner, FixedPoint2 unitReactions) { base.OnReaction(solution, reaction, owner, unitReactions); SoundSystem.Play(Filter.Pvs(owner), reaction.Sound.GetSound(), owner); } } }