using Content.Server.Atmos.EntitySystems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Atmos;
namespace Content.Server.EntityEffects.Effects.Atmos;
///
/// This effect adjusts a gas at the tile this entity is currently on.
/// The amount changed is modified by scale.
///
///
public sealed partial class CreateGasEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var tileMix = _atmosphere.GetContainingMixture(entity.AsNullable(), false, true);
tileMix?.AdjustMoles(args.Effect.Gas, args.Scale * args.Effect.Moles);
}
}