using System; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Maths; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components { public class SharedMagicMirrorComponent : Component { public override string Name => "MagicMirror"; [Serializable, NetSerializable] public enum MagicMirrorUiKey { Key } [Serializable, NetSerializable] public class HairSelectedMessage : BoundUserInterfaceMessage { public readonly string HairName; public readonly bool IsFacialHair; public HairSelectedMessage(string name, bool isFacialHair) { HairName = name; IsFacialHair = isFacialHair; } } [Serializable, NetSerializable] public class HairColorSelectedMessage : BoundUserInterfaceMessage { public readonly Color HairColor; public readonly bool IsFacialHair; public HairColorSelectedMessage(Color color, bool isFacialHair) { HairColor = color; IsFacialHair = isFacialHair; } } } }