using System; using Content.Shared.Movement.Components; using Content.Shared.Sound; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Shared.Stunnable { [Friend(typeof(SharedStunSystem))] [RegisterComponent, NetworkedComponent] public sealed class StunnedComponent : Component { } }