using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using System; namespace Content.Shared.PDA { [Serializable, NetSerializable] public sealed class PDAToggleFlashlightMessage : BoundUserInterfaceMessage { public PDAToggleFlashlightMessage() { } } [Serializable, NetSerializable] public sealed class PDAEjectIDMessage : BoundUserInterfaceMessage { public PDAEjectIDMessage() { } } [Serializable, NetSerializable] public sealed class PDAEjectPenMessage : BoundUserInterfaceMessage { public PDAEjectPenMessage() { } } [Serializable, NetSerializable] public sealed class PDAShowRingtoneMessage : BoundUserInterfaceMessage { public PDAShowRingtoneMessage() { } } [Serializable, NetSerializable] public sealed class PDAShowUplinkMessage : BoundUserInterfaceMessage { public PDAShowUplinkMessage() { } } [Serializable, NetSerializable] public sealed class PDAShowMusicMessage : BoundUserInterfaceMessage { public PDAShowMusicMessage() { } } [Serializable, NetSerializable] public sealed class PDARequestUpdateInterfaceMessage : BoundUserInterfaceMessage { public PDARequestUpdateInterfaceMessage() { } } }