using System.Collections.Generic;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
namespace Content.Shared.Follower.Components;
// TODO properly network this and followercomp.
///
/// Attached to entities that are currently being followed by a ghost.
///
[RegisterComponent, Friend(typeof(FollowerSystem))]
[NetworkedComponent]
public sealed class FollowedComponent : Component
{
public HashSet Following = new();
}