using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Disease
{
///
/// Diseases encompass everything from viruses to cancers to heart disease.
/// It's not just a virology thing.
///
[Prototype("disease")]
[DataDefinition]
public sealed class DiseasePrototype : IPrototype, IInheritingPrototype
{
[ViewVariables]
[DataField("id", required: true)]
public string ID { get; } = default!;
[DataField("name")]
public string Name { get; } = string.Empty;
[DataField("parent", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? Parent { get; private set; }
[NeverPushInheritance]
[DataField("abstract")]
public bool Abstract { get; private set; }
///
/// Controls how often a disease ticks.
///
public float TickTime = 1f;
///
/// Since disease isn't mapped to metabolism or anything,
/// it needs something to control its tickrate
///
public float Accumulator = 0f;
///
/// List of effects the disease has that will
/// run every second (by default anyway)
///
[DataField("effects", serverOnly: true)]
public readonly List Effects = new(0);
///
/// List of SPECIFIC CURES the disease has that will
/// be checked every second.
/// Stuff like spaceacillin operates outside this.
///
[DataField("cures", serverOnly: true)]
public readonly List Cures = new(0);
///
/// This flatly reduces the probabilty disease medicine
/// has to cure it every tick. Although, since spaceacillin is
/// used as a reference and it has 0.15 chance, this is
/// a base 33% reduction in cure chance
///
[DataField("cureResist", serverOnly: true)]
public float CureResist = 0.05f;
///
/// Whether the disease can infect other people.
/// Since this isn't just a virology thing, this
/// primary determines what sort of disease it is.
/// This also affects things like the vaccine machine.
/// You can't print a cancer vaccine
///
[DataField("infectious", serverOnly: true)]
public bool Infectious = true;
}
}