using System;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Components
{
///
/// Shared class for injectors & syringes
///
[NetworkedComponent, ComponentProtoName("Injector")]
public abstract class SharedInjectorComponent : Component
{
///
/// Component data used for net updates. Used by client for item status ui
///
[Serializable, NetSerializable]
public sealed class InjectorComponentState : ComponentState
{
public FixedPoint2 CurrentVolume { get; }
public FixedPoint2 TotalVolume { get; }
public InjectorToggleMode CurrentMode { get; }
public InjectorComponentState(FixedPoint2 currentVolume, FixedPoint2 totalVolume, SharedInjectorComponent.InjectorToggleMode currentMode)
{
CurrentVolume = currentVolume;
TotalVolume = totalVolume;
CurrentMode = currentMode;
}
}
public enum InjectorToggleMode : byte
{
Inject,
Draw
}
}
}