using Content.Shared.Body.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Events
{
// All of these events are raised on a mechanism entity when added/removed to a body in different
// ways.
///
/// Raised on a mechanism when it is added to a body.
///
public sealed class AddedToBodyEvent : EntityEventArgs
{
public SharedBodyComponent Body;
public AddedToBodyEvent(SharedBodyComponent body)
{
Body = body;
}
}
///
/// Raised on a mechanism when it is added to a body part.
///
public sealed class AddedToPartEvent : EntityEventArgs
{
public SharedBodyPartComponent Part;
public AddedToPartEvent(SharedBodyPartComponent part)
{
Part = part;
}
}
///
/// Raised on a mechanism when it is added to a body part within a body.
///
public sealed class AddedToPartInBodyEvent : EntityEventArgs
{
public SharedBodyComponent Body;
public SharedBodyPartComponent Part;
public AddedToPartInBodyEvent(SharedBodyComponent body, SharedBodyPartComponent part)
{
Body = body;
Part = part;
}
}
///
/// Raised on a mechanism when it is removed from a body.
///
public sealed class RemovedFromBodyEvent : EntityEventArgs
{
public SharedBodyComponent Old;
public RemovedFromBodyEvent(SharedBodyComponent old)
{
Old = old;
}
}
///
/// Raised on a mechanism when it is removed from a body part.
///
public sealed class RemovedFromPartEvent : EntityEventArgs
{
public SharedBodyPartComponent Old;
public RemovedFromPartEvent(SharedBodyPartComponent old)
{
Old = old;
}
}
///
/// Raised on a mechanism when it is removed from a body part within a body.
///
public sealed class RemovedFromPartInBodyEvent : EntityEventArgs
{
public SharedBodyComponent OldBody;
public SharedBodyPartComponent OldPart;
public RemovedFromPartInBodyEvent(SharedBodyComponent oldBody, SharedBodyPartComponent oldPart)
{
OldBody = oldBody;
OldPart = oldPart;
}
}
}