using Content.Server.Chat.Managers; using Content.Server.Roles; using Content.Shared.Roles; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.Traitor { public sealed class TraitorRole : Role { public AntagPrototype Prototype { get; } public TraitorRole(Mind.Mind mind, AntagPrototype antagPrototype) : base(mind) { Prototype = antagPrototype; Name = antagPrototype.Name; Antagonist = antagPrototype.Antagonist; } public override string Name { get; } public override bool Antagonist { get; } public void GreetTraitor(string[] codewords) { if (Mind.TryGetSession(out var session)) { var chatMgr = IoCManager.Resolve(); chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-greeting")); chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ",codewords)))); } } } }