using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.Disease.Components;
using Content.Server.Disease;
using Content.Shared.Disease;
using Robust.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Events;
///
/// Infects a couple people
/// with a random disease that isn't super deadly
///
public sealed class DiseaseOutbreak : StationEvent
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
///
/// Disease prototypes I decided were not too deadly for a random event
///
public readonly IReadOnlyList NotTooSeriousDiseases = new[]
{
"SpaceCold",
"VanAusdallsRobovirus",
"VentCough",
"AMIV"
};
public override string Name => "DiseaseOutbreak";
public override float Weight => WeightNormal;
protected override float EndAfter => 1.0f;
///
/// Finds 2-5 random entities that can host diseases
/// and gives them a randomly selected disease.
/// They all get the same disease.
///
public override void Startup()
{
base.Startup();
var targetList = _entityManager.EntityQuery().ToList();
_random.Shuffle(targetList);
var toInfect = _random.Next(2, 5);
var diseaseName = _random.Pick(NotTooSeriousDiseases);
if (!_prototypeManager.TryIndex(diseaseName, out DiseasePrototype? disease))
return;
var diseaseSystem = EntitySystem.Get();
foreach (var target in targetList)
{
if (toInfect-- == 0)
break;
diseaseSystem.TryAddDisease(target.Owner, disease, target);
}
_chatManager.DispatchStationAnnouncement(Loc.GetString("station-event-disease-outbreak-announcement"));
}
}