using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Singularity.Components { /// /// Overrides exactly how much energy this object gives to a singularity. /// [RegisterComponent] public sealed class SinguloFoodComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("energy")] public int Energy { get; set; } = 1; } }