using Robust.Shared.GameObjects;
using Robust.Shared.Analyzers;
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Nutrition.EntitySystems;
///
/// Component that denotes a piece of clothing that blocks the mouth or otherwise prevents eating & drinking.
///
///
/// In the event that more head-wear & mask functionality is added (like identity systems, or raising/lowering of
/// masks), then this component might become redundant.
///
[RegisterComponent, Friend(typeof(FoodSystem), typeof(DrinkSystem))]
public sealed class IngestionBlockerComponent : Component
{
///
/// Is this component currently blocking consumption.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
}