using Content.Server.Morgue.Components; using Content.Shared.Administration.Logs; using Content.Shared.Database; using Content.Shared.Verbs; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Localization; namespace Content.Server.Morgue { [UsedImplicitly] public sealed class MorgueSystem : EntitySystem { private float _accumulatedFrameTime; public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(AddCremateVerb); } private void AddCremateVerb(EntityUid uid, CrematoriumEntityStorageComponent component, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract || component.Cooking || component.Open) return; AlternativeVerb verb = new(); verb.Text = Loc.GetString("cremate-verb-get-data-text"); // TODO VERB ICON add flame/burn symbol? verb.Act = () => component.TryCremate(); verb.Impact = LogImpact.Medium; // could be a body? or evidence? I dunno. args.Verbs.Add(verb); } public override void Update(float frameTime) { _accumulatedFrameTime += frameTime; if (_accumulatedFrameTime >= 10) { foreach (var morgue in EntityManager.EntityQuery()) { morgue.Update(); } _accumulatedFrameTime -= 10; } } } }