using System; using Content.Server.Stunnable; using Content.Server.Stunnable.Components; using Content.Shared.Alert; using Content.Shared.MobState; using Content.Shared.MobState.State; using Content.Shared.StatusEffect; using Content.Shared.Stunnable; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; namespace Content.Server.MobState.States { public sealed class DeadMobState : SharedDeadMobState { public override void EnterState(EntityUid uid, IEntityManager entityManager) { base.EnterState(uid, entityManager); EntitySystem.Get().ShowAlert(uid, AlertType.HumanDead); if (entityManager.TryGetComponent(uid, out StatusEffectsComponent? stun)) { EntitySystem.Get().TryRemoveStatusEffect(uid, "Stun"); } } } }