using System.Linq; using Content.Server.Holiday; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List; namespace Content.Server.Maps.Conditions; public sealed class HolidayMapCondition : GameMapCondition { [DataField("holidays")] public string[] Holidays { get; } = default!; public override bool Check(GameMapPrototype map) { var holidaySystem = EntitySystem.Get(); return Holidays.Any(holiday => holidaySystem.IsCurrentlyHoliday(holiday)) ^ Inverted; } }