using System; using System.Collections.Generic; using Content.Server.MachineLinking.Models; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.MachineLinking.Components { [RegisterComponent] public sealed class SignalReceiverComponent : Component { [DataField("inputs")] private List _inputs = new(); [ViewVariables] public IReadOnlyList Inputs => _inputs; } }