using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.Monitor.Components; using Content.Server.Atmos.Monitor.Systems; using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Piping.Unary.Components; using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Systems; using Content.Server.NodeContainer; using Content.Server.NodeContainer.Nodes; using Content.Server.Power.Components; using Content.Shared.Atmos; using Content.Shared.Atmos.Monitor; using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Atmos.Visuals; using Content.Shared.Audio; using JetBrains.Annotations; using Robust.Shared.Timing; namespace Content.Server.Atmos.Piping.Unary.EntitySystems { [UsedImplicitly] public sealed class GasVentPumpSystem : EntitySystem { [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGasVentPumpUpdated); SubscribeLocalEvent(OnGasVentPumpLeaveAtmosphere); SubscribeLocalEvent(OnAtmosAlarm); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnPacketRecv); } private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, AtmosDeviceUpdateEvent args) { var appearance = EntityManager.GetComponentOrNull(vent.Owner); //Bingo waz here if (vent.Welded) { appearance?.SetData(VentPumpVisuals.State, VentPumpState.Welded); return; } if (!vent.Enabled || !TryComp(uid, out AtmosDeviceComponent? device) || !TryComp(uid, out NodeContainerComponent? nodeContainer) || !nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe)) { appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off); _ambientSoundSystem.SetAmbience(vent.Owner, false); return; } var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent(vent.Owner).Coordinates, true); // We're in an air-blocked tile... Do nothing. if (environment == null) { appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off); _ambientSoundSystem.SetAmbience(vent.Owner, false); return; } var timeDelta = (_gameTiming.CurTime - device.LastProcess).TotalSeconds; var pressureDelta = (float) timeDelta * vent.TargetPressureChange; if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0) { appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out); _ambientSoundSystem.SetAmbience(vent.Owner, true); if (environment.Pressure > vent.MaxPressure) return; if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0) pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure); if (pressureDelta <= 0) return; // how many moles to transfer to change external pressure by pressureDelta // (ignoring temperature differences because I am lazy) var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R); // limit transferMoles so the source doesn't go below its bound. if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0) { var internalDelta = pipe.Air.Pressure - vent.InternalPressureBound; if (internalDelta <= 0) return; var maxTransfer = internalDelta * pipe.Air.Volume / (pipe.Air.Temperature * Atmospherics.R); transferMoles = MathF.Min(transferMoles, maxTransfer); } _atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles)); } else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0) { appearance?.SetData(VentPumpVisuals.State, VentPumpState.In); if (pipe.Air.Pressure > vent.MaxPressure) return; if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0) pressureDelta = MathF.Min(pressureDelta, vent.InternalPressureBound - pipe.Air.Pressure); if (pressureDelta <= 0) return; // how many moles to transfer to change internal pressure by pressureDelta // (ignoring temperature differences because I am lazy) var transferMoles = pressureDelta * pipe.Air.Volume / (environment.Temperature * Atmospherics.R); // limit transferMoles so the source doesn't go below its bound. if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0) { var externalDelta = environment.Pressure - vent.ExternalPressureBound; if (externalDelta <= 0) return; var maxTransfer = externalDelta * environment.Volume / (environment.Temperature * Atmospherics.R); transferMoles = MathF.Min(transferMoles, maxTransfer); } _atmosphereSystem.Merge(pipe.Air, environment.Remove(transferMoles)); } } private void OnGasVentPumpLeaveAtmosphere(EntityUid uid, GasVentPumpComponent component, AtmosDeviceDisabledEvent args) { if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance)) { appearance.SetData(VentPumpVisuals.State, VentPumpState.Off); } } private void OnAtmosAlarm(EntityUid uid, GasVentPumpComponent component, AtmosMonitorAlarmEvent args) { if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger) { component.Enabled = false; } else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal) { component.Enabled = true; } } private void OnPowerChanged(EntityUid uid, GasVentPumpComponent component, PowerChangedEvent args) { component.Enabled = args.Powered; } private void OnPacketRecv(EntityUid uid, GasVentPumpComponent component, PacketSentEvent args) { if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn) || !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable) || !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd)) return; var payload = new NetworkPayload(); switch (cmd) { case AirAlarmSystem.AirAlarmSyncCmd: payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData); payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData()); _deviceNetSystem.QueuePacket(uid, args.SenderAddress, AirAlarmSystem.Freq, payload); return; case AirAlarmSystem.AirAlarmSetData: if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentPumpData? setData)) break; component.FromAirAlarmData(setData); alarmable.IgnoreAlarms = setData.IgnoreAlarms; payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus); payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true); _deviceNetSystem.QueuePacket(uid, string.Empty, AirAlarmSystem.Freq, payload, true); return; } } } }